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Post by ScoobyGroupie on Jul 26, 2006 20:05:39 GMT -5
I hate being Sid the Dummy with a passion. >.<
When you're Sid: run at the vamps while hitting the punch button, this will cause him to run at them while wailing his arms madly about and hurting them, then when you've weakened them enough you can press the stake button and he'll automatically jump up and stake the vamp in the heart. And if it's the first time you're Sid in that level, after you've killed everyone there, all you have to do is push those 2 gas canister thingies toward the pile of boxes that are on fire.
I hate being Sid. >.<
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Post by Mr. Pointy on Jul 27, 2006 2:39:55 GMT -5
Yey! someone else who agrees with me and that hate's playing as Sid lol Thanks for that, gonna start up the game later on today and give it another go, see if i can't go a little further now that i did before ;D i hate being stuck on a particular part, you get bored of it, well i do anyway lol
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Post by ScoobyGroupie on Jul 27, 2006 14:40:53 GMT -5
I do too. I was stuck on the zoo level for like 2 years I think. lol. Doesn't sound right but yeah, I got sick of the game for a while and didn't play any of it for the longest time. Now I'm all into it again though. Hate. Being. Sid. >.<
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Post by Mr. Pointy on Jul 29, 2006 14:44:36 GMT -5
Me too, stupid wooden puppet ;D , i don't think i've reached the Zoo yet, can't quite remember where i was in the game the game is burried somewhere in the mess called my room ;D lol
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Post by ScoobyGroupie on Jul 29, 2006 20:59:19 GMT -5
The Zoo is the second to last level. You haven't reached it yet if you're at the Hospital.
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Post by MsWillowRosenberg on Jul 31, 2006 9:32:51 GMT -5
Okay, this may seem like a really stupid question, but how do you break a flimsy lock. Because i remember a few levels back from the Zoo Buffy could just break the lock by beating on it. I've tried it, and it's not breaking lol
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Post by ScoobyGroupie on Aug 2, 2006 22:54:07 GMT -5
"..beating on it..." kay. gonna be mature and let that sentence slide. *giggles*
Well yeah, on the zoo level she could just knee it (kick it) and it'd break. If that doesn't work then I guess you need a key or something. *shrugs* Where are you?
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Post by MsWillowRosenberg on Aug 4, 2006 15:03:30 GMT -5
Lmao the lock....beating on the lock lol
I went through the zookeeper's door. And i searched everything in that area. But there is a double door gate. I tried to open it and it said it was locked but it looks pretty flimsy. So, i started to beat on it (the lock lol) but it didn't break. I tried everything. Maybe i just need to keep beating at the gate door.
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Post by ScoobyGroupie on Aug 4, 2006 20:45:11 GMT -5
oooh, that part. yeah. the lock is on the other side of the gate. what you have to do is go into the building that's connected to it. there's a vamp. kill him. press the button to make that gate/door slide up but jump onto the gate/door before it starts going up. it will bring up and over to the other side, where there is another vamp. there's also a door that goes outside and leads to that gate w/ the lock. i guess there's not really a point to breaking the lock. but make sure you pull the power in that area too so you can climb across this fence later....the power thing is exactly across that locked gate. there's like a little area thing, you have to kick open this locker thing and then there it is lol. Go back to where that last vamp was though cuz there's a ladder that leads down and into that area i was talking about before where you can find the tranq gun.
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Post by MsWillowRosenberg on Aug 5, 2006 22:03:01 GMT -5
lol okay i'll try that. Thanks for the help
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Post by ScoobyGroupie on Aug 5, 2006 22:21:19 GMT -5
No problem.
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Post by ScoobyGroupie on Sept 29, 2006 3:19:38 GMT -5
Oh my GOSH. I can NOT win this sodden game!! Kay so I'm on the very last level after Jason had beaten Ripper and I got to this room and I completed my objective then it's like "okay, now go fight The First" I freaked. I was like "OMG I'M SCUUURRED!! " But nothing happened. I don't know what I'm suppose to do or where I'm suppose to go to fight it!! Can anyone help me out here?
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Post by Dementis on Sept 29, 2006 14:51:15 GMT -5
uhmmm I'm not even that far, I'm still stuck in the freaken' high school! Arg!!! I can't beat Anya with Xander, she keeps killing me !
But tell me where you are exactly like level and everything and I'll try and figure out where you are (stragey guides rock)
Edit
Are you in the First's Lair yet?
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Post by ScoobyGroupie on Sept 29, 2006 14:59:19 GMT -5
Yes. I already stated I was in the last level, which is The First's lair. I completed everything I'm suppose to do and then Idk where to go.
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Post by Dementis on Sept 29, 2006 15:02:15 GMT -5
eck, sorry, but here is what I got for ya:
************************************************************* * l) LEVEL 12 : The First's Lair * * SECRETS : 3 * * CHARACTERS: Buffy * * EXTRAS : Multiplayer Character Chris (Mutant Enemy) * * Multiplayer Character Joss Whedon * * Outtakes * *************************************************************
Buffy and the gang are teleported back to the hospital, body parts in hand. Seems Sid had to fend off some demons. Anyway, with very little fanfare, they put the body together, and magically, Cassandra comes back to life. Suddenly, they find themselves in front of the First's lair. Ethan and Cassandra are equally repulsed by each other's badness and goodness, respectively. Spike knocks out Ethan on Cassandra's behalf. Ethan then disappears; seems the First has something up its sleeve. Cassandra decides that Buffy should be the one to enter the fortress to find Hope's Dagger and defeat the First!
OBJECTIVE: Find Hope's Dagger.
First, take care of the demons here. Break the crates for stakes or pick up the pitchfork in the little corral area on the left. Next, go to the catapult. Use it to launch the boulder through the door. Don't go in that direction just yet. Instead, go to the big platform deal and push to the right. Jump on top, then jump across onto the next level. Go right and down the walkway and into the door on the left side.
In here, go left and follow the hall all the way down to the double doors. Enter this room. Pick up the glass jars in the center of the room. For the life of me, I don't know what they do. Pick up the battle-axe on the right. Now, in the back of the room, there's a knight holding a torch. Grab the torch and a secret room will open. Go inside and pick up a 3rd glass jar, a medi-pak, and the key mold on the left. Head back out, and return the torch. Now go back to the starting area.
Go to the door you busted open earlier. To get up there, jump up and grab on to the ledge. Follow the hallway. On the right of the second section is the locked chapel door. I bet the key mold makes the right key. Go all the way down and out the door that a vamp enters.
You should be outside now. On the right is a door that leads to a mill. You'll be coming back here later. Also on the right is a cannon that you'll also use later. You need charcoal and sulfur. On the left, push the cart that's blocking the door. Go in this room and pick up the charcoal dust in the back right corner. Now put your key mold on the fire thing. On the right, use the handle to turn over the bucket and make a skeleton key. Pick it up and head back to the chapel door.
In the chapel, pick up the candlestick holder on the altar. On the left wall, you can pick up holy water or make Gorgon stakes if you want. Now go through the door on the right. Out here, pick up the pitchfork on the right, then follow the path. Pick up the crossbow at the end. You'll notice a drawbridge that's not drawn for you. With the crossbow shoot the brown part of the wall on the right. Cross the bridge and go through the two sets of doors.
***SECRET*** In this next outdoor section, jump down the well. Pick up some goodies down here. Also, get the sundial hand by the door.
Go through the door and follow the hall down to another door. Follow the stairs all the way up, then go out the door on the right. You're back at the well area. Straight ahead, there's a stack of crates. Use it to get up to the upper level. Go left and through the door. Pick up a 2nd candlestick holder on the left, then go through the other door.
You're back to another outdoor area. Remember how to get to this area. Jump down, and place the sundial hand on the sundial in the center.
***SECRET*** Then check the sundial again to open a door behind. Go into the room and pick up all the goodies. Head back out.
***SECRET*** Go through the door to the left of the door you went through for the last secret. Head downstairs and go through the first door you see. Go up these stairs, then go right. Open the door, and pick up the goodies in this room. Head back out.
Go through the door that's left of the red double doors. In here, pull out three of the square things on the wall. Get on the wooden circle and step on the center. You'll go down. Head through the door.
Go through the double doors on the right. Here, cross the bridge, making sure not to fall off. The left beam leaves adequate room for crossing. On the other side on the right is a medi-pak. Go through the door on the left. Pick up the sulfur in the back right corner. Now head back to the elevator and go back up.
Back in the sundial area, use the stack of crates on the right to get to the door up top. Go through the next door back to the well area. Jump down, then go up the stairs and through the door. Open the next door and you're back at the drawbridge. Go left and through the door at the end. You're back in the chapel; now exit the chapel and go left to get to the cannon area.
You have charcoal and sulfur, but you need to grind the sulfur. Go into the room on the right. Downstairs, place the sulfur on the grindstone. Pull the handle in the left corner to grind down the sulfur. Pick up the sulfur and you'll have gunpowder. Head back to the cannon to break open a door. Go there.
Follow the hall down to another door. Go to the lower level and you'll see one candlestick holder in place on the left wall. Put the two that you have in the other two opening. They all act as switches, so pull them, starting from left to right. You'll open a door.
Pick up the medi-pak in the back right corner in the next room. Go through the door in the back. Follow the hall down to another room. In here, pick up the mighty Hope's Dagger in the back. Objective complete.
OBJECTIVE: Use Hope's Dagger to defeat the First.
It's more of a sword, but the name is nice. It also acts as a cool flashlight. Now find your way back to the sundial area. If you forgot, I'll help. Follow all the doors straight out to the cannon area. Head up the stairs through the door, then go back to the chapel, then exit. Cross the drawbridge. Back at the well area, get up to the door on the right side.
Back at the sundial area, go to the double doors with the torch over it. On the left is a circle things. Check it, and you'll use Hope's Dagger to open the door. Head down the hall, and through two sets of double doors. This is it, the First.
The First seems to take the form of Ethan. You'll see 3 pentagrams with 3 bringers praying on them. Ethan is standing in the back, surrounded by some force field. Beat up the bringers to interrupt their ritual; you can kill them if want, but I suggest keeping at least one alive. When they're off the pentagrams, Ethan is vulnerable to attack. He'll attack with some magic that spans the whole room; you can jump over it if you're quick. Run up and hit him, and Hope's Dagger will be knocked out of your hands. Go pick it up, and go after the bringers again to make Ethan vulnerable. Keep repeating this process until he's dead. Now pat yourself on the back. You just conquered evil...
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